Creating a massively multiplayer online collage app for Tate Britain
If you are a physical museum with a global profile, how do you engage with audiences that cannot physically visit your locations? How do you inspire emotion and critical reflection about artworks that your audience might never see?
The project was one of a series of “hacks” led by Something More Near team members and digital art collective pyka, where primary students take part in a digital maker challenge for a live client, in this case the digital learning team at Tate Britain.
Over the course of two terms, students from five schools in South Wales learnt the basics of UX design & coding before working with pyka & Something More Near to develop each aspect of the brand and subsequently launch the Mishmosh platform.
Mishmosh provides people around the world with a new and exciting way to immerse themselves in Tate’s digital collection. The app contains over 600 of the world's most famous artworks spanning 500 years...and they're all waiting to be cut, stuck, and crafted into new digi-punk art creations.
Mishmosh's collaging workspace allows you to cut assets from any artwork in the Tate collection. Here, users can resize, rotate, and duplicate your collage assets, reinventing single artworks or developing striking juxtapositions that span centuries and collide multiple artistic traditions.
The platform was augmented by an online gallery sharing recent works created by users and additional classroom assets digging deeper into the philosophy and practice of collage in the 20th Century and beyond. Offering access and unexpected perspectives on a world-class collection, Mishmosh helps users in any location to dig deep into the rich and strange world of Tate Britain.